Free · iPhone & Android

WreckmoorLeave nothing unbroken.

Pilot a little salvage skiff with one thumb and let the wrecking ball on its tether do the rest. Curve your path to wind up the swing, smash through rows of ceramic ruins to the glowing cores, and get out through the gate with everything you scooped up — or go one district deeper.

Launching on both stores. Free to play, with one optional purchase.

1
Thumb, anywhere on the yard
4
Armor, and the run is over
5
Upgrades, stacking to III
∞
No last district

How it plays

Swing wide. Break the whole row.

01

One thumb, anywhere

Touch the yard wherever you like and drag: that is your joystick. The skiff goes where you point and keeps going while you hold. Lift your thumb and it glides to a stop.

02

Curve to swing

The ember ball on your tether does the damage. Curve your path and it winds up; a clean, fast swing shatters a whole row of ceramic, and every break keeps the chain alive.

03

Get out with the haul

Break every glowing core to open the upper gate, sweep up the orange salvage, and slip through. The gate secures what you carry. Then extract, or fit an upgrade and go deeper.

Upgrades

One at every gate, and they stack

Each time you go deeper, fit one of three upgrades for the rest of the run. Take the same one again and it grows, up to III. When everything is maxed out, a salvage cache is always on offer.

Long reachA wider swing. Tether length +18%.
Iron heartHarder hits. Impact damage +45%.
Magnetic wakePull salvage in from twice as far.
Arc coreBall strikes that shatter a target shock its closest neighbor.
Ember coreDestroyed targets burst, damaging nearby structures.
Field repairRestore two armor segments, up to four.

The wake

Every gate asks the same thing: one more?

01

Watch the red circles

Blasts are marked on the ground before they go off, and they aim for where you are heading. Keep moving. You have four armor segments and a moment of cover after each hit; when the last one breaks, the run is over.

02

The Cinder Engine

Every third district is guarded by a moving engine whose hull hurts to touch. Swing wide and bring it down: silencing one secures a hundred bonus salvage on the spot.

03

No last district

The yards cycle and each one pushes harder: faster blasts, wider ones, tougher cores that move around the grid, and engines that range further. Every run ends somewhere. The question is where.

What is in it

A small yard, made to be wrecked again

Daily expeditionThree districts built from the day’s seed, the same layout for everyone that day, to see how cleanly you can take them.
Safe practiceA yard with no blasts and nothing at stake, to learn the swing. Your saved run is left exactly where it was.
Saves as you playClose the game mid-district and it is waiting where you left it, with a countdown before anything moves.
Repair at the gateAt some gates you may choose to watch an ad to restore one armor segment. It is never required.
Reduced effectsTurn off flashes and particles, and sound and haptics separately.
Phones and tabletsPortrait on phones; a wide tablet gets the yard at full height with the readout beside it.

Your data

Your salvage stays on your phone

There is no account, no sign-in and no server. Your secured salvage, your deepest district and the run you are part way through are written to the device and never uploaded anywhere. Uninstall the game and they are gone with it.

Wreckmoor has its own privacy policy, separate from the other games, because what it does is its own: it sells one thing, it ships no crash reporting at all, and its purchase removes the ads between runs but keeps the optional repair ad you can choose to watch.

Read Wreckmoor’s privacy policy →

The short version

  • Plays fully offline.
  • No account, no email, no sign-in.
  • No location, contacts, photos or microphone.
  • No crash reporting and no analytics, at all.
  • Your salvage and records never leave the device.

Coming soon

Bank it, or go deeper.

Free on iPhone and Android.