Free · iPhone & Android

FloehelmCarve ice. Rescue the fleet.

Steer a small icebreaker with one thumb and cut channels through a frozen bay. Every stranded boat you reach sails home along the water you opened — so the route you carve is the route they take. Meet the quota, then bank the haul or sail into a harder bay before the storm closes in.

Launching on both stores. Free to play, with optional purchases.

6
Boats stranded in every bay
3
Ships in the fleet
6
Upgrades, stacking to III
∞
No last bay

How it plays

Every channel you carve is a way home.

01

Carve your channel

Drag anywhere on the chart to steer. The ship turns towards your drag and keeps going while you hold; let go and it brakes. Its bow breaks the ice as it goes, and dark stone does not break at all.

02

Wake the fleet

Reach a stranded boat and it follows the open water you carved back to the harbor on its own, while you break a path to the next one. Every boat that gets home banks its salvage for good.

03

Bank it or sail on

Meet the rescue quota and steer back to the lanterns. Extract with a return bonus, choose an upgrade and head into the next bay, or stay and bring the rest of the fleet home first.

Upgrades

One at every harbor, and they stack

Each time you sail on, choose one of three upgrades for the rest of the expedition. Take the same one again and it grows, up to III. When everything is maxed out, a salvage cache is on offer instead.

Split bowCarve a wider channel with every pass.
Hot keelBreak heavy ice 30% faster.
Harbor beaconCargo boats travel 20% faster.
Signal flareWake connected boats from farther away.
Escort wakeNearby cargo boats gain a speed boost.
Reinforced hullRestore hull and increase its capacity.

The storm

Every harbor asks the same thing: one more bay?

01

Watch the weather

Rose bands sweep the bay a moment before a crosswind strikes. Get caught in one and you lose a hull segment. Lose them all, or let the storm clock run out, and the expedition ends.

02

Nothing delivered is lost

Every boat that reaches the harbor banks its salvage the moment it arrives. When an expedition ends, what you already brought home stays yours.

03

No last bay

The bays go on. The regions come back under new numerals, and each bay deeper is harder: a shorter storm clock, more boats to rescue, heavier ice, more stone in the way and wider crosswinds. Every expedition ends somewhere.

What is in it

A small ship, a whole fleet counting on you

Three shipsStart with the Tern. Earn salvage to unlock the faster Swift, or the Mammoth, which breaks ice faster and takes more hits but is slower at sea.
Daily chartThree fixed bays and the same ship for everyone each day, with your own daily best to beat.
Safe practiceA bay with no storm and no damage, for learning the ice. Your saved expedition is left where it was.
Saves as you playClose the game mid-bay and the expedition is waiting in the harbor, with a short countdown before anything moves.
LiveriesEarn Paint on every expedition and spend it on new hull colours for your ship.
Phones and tabletsPortrait or landscape; a wide tablet gets the whole chart with the voyage console and a rescue manifest beside it.

Your data

Your harbor log stays on your phone

There is no account, no sign-in and no server. Your salvage, your records, your ships and the expedition you are part way through are written to the device and never uploaded anywhere. Uninstall the game and they are gone with it.

Floehelm has its own privacy policy, separate from the other games, because what it does is its own: it offers three purchases, two of them cosmetic, and its Remove Ads purchase stops every ad, including the optional one.

Read Floehelm’s privacy policy →

The short version

  • Plays fully offline.
  • No account, no email, no sign-in.
  • No location, contacts, photos or microphone.
  • No crash reporting and no analytics, at all.
  • Your salvage and records never leave the device.

Coming soon

Bring them home.

Free on iPhone and Android.