Independent studio · iPhone & Android
Ten small games.One pair of hands.
I’m Max. I make tiny, tactile puzzle games for phones — the kind you finish a run of while the kettle boils. No accounts, no servers, nothing following you around. Ten are built. None to go.
- Plays fully offline
- No account, ever
- Scores stay on your phone
The shelf
Ten built, none still to come
Each one is designed, coded, drawn, scored and shipped by me. Tap a card to read what a game actually is before you spend a download on it.
How I build
Three rules I have not broken yet
They are not marketing. They are the reason the games are small, and the reason they will still run in five years.
No account. Ever.
There is nothing to sign up for. Scores, stars and settings live in a small database on your phone and are never uploaded, because there is nowhere to upload them to.
Works on a plane.
Every game runs fully offline. No server means no outage, no shutdown notice, and no version of the game that quietly stops working when I stop paying a bill.
One purchase, not a treadmill.
Free with ads, and a one-off purchase ends the ones you did not ask for, for good. No energy timers, no loot boxes, nothing that costs more the longer you play.
Say hello
Playtesters, bug reports and bad ideas all welcome.
It is a one-person studio, so the person reading your message is the person who fixes it. That is the whole advantage, and I would like to keep using it.