In development · iPhone & Android

ScrapglowA tiny salvage ship, and one more piece before you bank it

Collect scrap, avoid debris, and fly into the recycler to cash the haul in. Everything you are carrying makes the deposit worth more — and makes you wider, slower to thread a gap, easier to clip.

Still being built. There is no store listing yet, and no date I would be willing to hold myself to.

3
Hits and the run is over
18
Pieces in a full hold
15
Original sound effects
0
Accounts or logins

How it plays

Three things to do, and only one of them is safe

01

Steer from anywhere

Drag anywhere in the arena and the ship moves relative to your drag, so your thumb never has to sit on top of the thing you are trying to see.

02

Sweep up the mint

Scrap sticks to your magnetic field as you pass. Coral debris does not — clip it and you lose a hull charge. Three of those and the run is over.

03

Bank it, or push on

Fly into the gold recycler to deposit the haul. The longer you hold, the more the deposit pays — and the wider you get before you reach it.

The catch

Greed makes you bigger. Bigger is how runs end.

Cargo is not just score waiting to be banked. Every piece you hold grows the magnetic field around the ship, and the field is also what debris hits. A full hold sweeps up scrap you could never have reached empty-handed, and it catches the coral you would have flown straight past.

So the whole game is one question asked over and over, and the answer is never obviously yes or no: bank what you have now, or go and get one more.

What the arena is made of

  • Mint scrap — free to take, worth more in a crowd.
  • Coral debris — costs a hull charge, and you only have three.
  • The gold recycler — the only place cargo turns into score.
  • Your field — grows with the haul, collects and collides in equal measure.

What is in it

Built for short runs and long evenings alike

Daily expeditionSeeded from your device’s own calendar date, so everyone flies the same arena that day.
Flight SchoolA short, safe tutorial before the first run — and replayable any time from the home screen.
Pick up where you leftAn expedition saves after deposits, periodically, and when you pause or leave. Continue it from the home screen.
A rescue, if you want itWhen a run ends, you may choose to watch an ad to restore a hull charge and fly on. It is offered sparingly, so three hits is usually three hits.
Original soundFifteen hand-made effects and a quiet sixteen-second ambient loop, all written for this game.
Plays offlineNo account, no server. Your best score and settings save to the device.

Your data

Your scores stay on your phone

There is no account, no sign-in and no server. Your best score, your totals, your settings and the expedition you are part way through are written to the device and are never uploaded anywhere. Uninstall the game and they are gone with it.

Scrapglow has its own privacy policy, separate from the other games, because what it does is different: it sells one thing rather than three, it ships no crash reporting at all, and Remove break ads deliberately keeps the rescue ad you choose to watch.

Read Scrapglow’s privacy policy →

The short version

  • Plays fully offline.
  • No account, no email, no sign-in.
  • No location, contacts, photos or microphone.
  • No crash reporting and no analytics, at all.
  • Scores never leave the device.

In development

One more piece. Then the recycler. Probably.

It is playable, it is not finished, and early opinions are worth more to me now than they will be later.